About This GameCongratulations, warehouse keeper! You've been promoted!Little Square Things is a Sokoban-like puzzle game. The objective is simple: Move boxes around to cover up some panels. But this isn't your father's warehouse. In Little Square Things, you are the boxes. All of them. All of the Square Things respond to your every move, and so it's up to you keep them coordinated, in sync, and in line. Guide them through a series of challenging (and hazardous!) environments to get those panels covered! It also draws inspiration from games like Brix and Chip's Challenge. From walls to water, from bullets to buzzsaws -- other elements either stand in your way or help you out, depending on your perspective. And different Square Things behave differently. Some follow your commands directly and to the letter, though some slip and slide or laze about until pushed. And some Square Things have to be sacrificed for the greater good. And if that weren't enough, the geometry itself is an obstacle: Boards wrap around, and null spaces literally don't exist. As a master shepherd of sheep and cats alike, you are the Square Things' beacon of hope in these complicated times. New! Enhanced Graphics Adapter (EGA) and SoundBlaster support! With its futuristic 16-color graphics and Musical Instrument Digital Interface, Little Square Things is going to blow you away. So boot up your i386, tinker with your CONFIG.SYS, and crack your knuckles in preparation for that DOS prompt, because it's time to play a game! Also, it's 1991! Reach for the stars! As you nab stars, you unlock more levels. Cover your panels to earn stars, and complete levels under a certain number of moves to earn more. When you revisit a level, though, you'll find it to be familiar but subtly different. It turns out that you've unlocked another goal for the level: collecting star shards. The layout's the same, but the tactics are much, much different. You'll have to be prepared to bend your thinking accordingly. Content! The Free to Play version of the game includes 30 levels. "The Whole Thing" DLC adds another 80. a09c17d780
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little square things. the little things australia square. the little things solo square I've been following the development of Little Square Things for a long time; and it feels like a game from another era in the very best way. It takes me back to the past of PC puzzle-gaming in all the right ways too with plenty of personality, and the extra layers of polish and replay make this title well-worth a second look (or third, or fourth\u2026) Recommended for anyone, especially if "BoWEP" means anything to you.. i thought this was minecraft 2 very dissapointed. I've been following the development of Little Square Things for a long time; and it feels like a game from another era in the very best way. It takes me back to the past of PC puzzle-gaming in all the right ways too with plenty of personality, and the extra layers of polish and replay make this title well-worth a second look (or third, or fourth…) Recommended for anyone, especially if "BoWEP" means anything to you.. hellow! i know game makeing guy „gebelo game” manyy ears. „geblo games” is a good man. i fine very man. he must not be judgd too harshlee for the game „littel squart things”. never!!!! he has rtied very hard for many decades for make thw game, therefor, the game had many thing,s and sqares. there are obstac les to fight and win towards and stars to collect for pints. vary channegling and nostalgia. yoyu may become enraged, by the devilisch resistanse of this game. it will not let winning, and maybe you will dying but druing all time the l;ittle squar will look at you, inquiring, jodging, perhaps thinkings, „why this ♥♥♥♥♥ ♥♥♥♥ ♥♥♥♥♥♥♥♥♥♥♥♥ so bad at ♥♥♥♥ing game ?” or „i am make of smaller sqyares, i am „retroe square” of pixle, where dos it end?”. permhaps it does not think. only look at youri n silent dispair at your incompetant boobing. or may be, you are a beatiful winning guy ? this is op to you and brain. ver 03/16/2019 - A pretty big music update:
That's the design goal of the Shard Star: an interesting twist on the existing level. You know, something that's (a) interesting, and (b) a twist. There were a few levels where that whole thing could be improved. So it was improved. Most noticeable in levels 2-9, 3-6, 3-10, 4-4, 6-7, 7-3, 8-2, 9-6. Some levels' values for Par Stars were also balanced, mostly with more relaxed move requirements. Also, squares look in the direction they're moving. It's actually ever so slightly helpful. Next on the horizon:
Happy squaring!. Thank you!: Just wanted to give a quick but well-deserved thank you to those who've given the full game a go, whether you bought it or were grandfathered in. The reception has been humbling. If you've enjoyed the game so far, please consider writing a quick review. It would be a tremendous help in keeping development progressing. I also highly welcome continued feedback on the Steam forums, announcements, and discussion posts. We're still in Early Access, so there's plenty to help shape! Even the most minute suggestions have had a great impact -- a little usability tweak here, a little graphical fix there, and perhaps a couple of pruned or tweaked levels help polish the experience. (Wild and crazy suggestions are still more than welcome, because of course they are.) And if you've just stumbled upon this game's page, I invite you to check out the demo. It will evolve just as the full game will. The three new short trailers also help give you a picture of what the game's all about. Happy Squaring!. As if Sokoban weren't enough...: While we're concentrating on the main Little Square Things game, we're also keeping an eye toward other game modes to include in the future, more than likely post-release. There have been some good ideas and some bad ideas in the hopper. Here's one that hasn't yet been a victim of the chopping block. Think "basically The Incredible Machine" as a layer on top of "basically Sokoban." Here's how it would work.
The concentration here would be less on solving a puzzle, and more on designing your own solutions. There's no one solution; more a whole solution space. There would be room for exploration, creativity, and replayability. Early Access is a place to bring up ideas and give you, the gaming community, the chance to help shape the games on the whole. This is the earliest of the early. And here it is in Sharpie. . HEY, LISTEN: Little Square Things is now COMPLETELY FREE! Tell everyone! : Little Square Things is now completely free! Well, let's call it "go tell all of your friends and leave a review if you like it"ware. Many of you were already "grandfathered in" to the full version, but many were not. Why the change? The major reason is that the money is a "nice to have" but ultimately conflicts with my primary goal: getting it out there. In my day job, I make a good part of my living proliferating knowledge. Similarly, Little Square Things is a passion project at its core, and ultimately I want it to be accessible. I want you to be able to enjoy it as much as I do. So, please do. No strings attached. Additionally, many of the tools that I use to make the game, levels, graphics and music -- among them are GIMP[www.gimp.org], Haxe[haxe.org], Tiled[www.mapeditor.org], and OpenMPT[openmpt.org] -- are also free. It just makes sense to make this game free, too. There have also been some bumps in the pay model. First, DLC flat-out didn't work. Then, a nasty bug within Steam that made the full version free anyway[www.steamgifts.com] -- which is essentially the straw that broke the camel's back. Also, marketing is just the worst. What's the catch? None, but I humbly request that, if you like the game, you spread the word about it and leave a review. What if I've already bought the game? If you'd like a refund, the official channels work best. Steam's refund policy is here: https://store.steampowered.com/steam_refunds/ If that doesn't work, please contact me directly and we can work it out. You've got the option to save it as a "donation" of sorts, but your under no obligation to do so. Does this mean that you're abandoning the project? Not at all. I also plan to release it out of Early Access in a timely manner. This doesn't change the (albeit very loose already) schedule. Any future plans for monetization? The base game, the set of 111 levels, is and will continue to be free. There may be level expansion packs in the future, and those may or may not be paid DLC. Ive also talked about additional game modes, like mini games and level editors, which may or may not be paid extras. That's it! Go enjoy! And please contact me if you run into any problems, and leave feedback, comments, and... reviews.. v. "04/20/2019" -- The "not much to say" update: Hardly noteworthy, though some were fan suggestions.
Version "02/21/2019 21:45:44" (on the BIOS) is up. It'll be 22:03:03 for insiders. A few minor changes/fixes:
Making sure that the game is actually playable -- cutting out those crashes -- is still top priority. We don't want to release any paid content until those are fixed. Because even though we're still in Early Access, it's simply not fair to pay for something that doesn't work like it should. There will be incremental updates even when those aren't fixed, though, because we don't want to hold back what will at least be in the free version. In the works are some graphical updates and music. Along with some of your feature suggestions... so keep those coming!
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